In which the blogger worries about his inability to explain why he's so impressed by one particular double-page spread by Alan Davis in "Avengers Prime", about the de-coupling of text and art in modern-day superhero comics, and probably, as his grandmother would have said, about the price of eggs too. It's one of those "notes to myself" pieces, I fear, and so perhaps you might instead consider, if you would, coming back for tomorrow's look at the new Moon Knight book and the old Flashpoint one instead, which I think might be just a touch more interesting, though I can't swear that interesting it will be.
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| In which the blogger suddenly, belatedly, realises that all the narrative theory in the world can't in itself explain the value of a wordless cover. |
5.
following on from last Thursday's piece,
when the blogger hadn't seen the very-large flaw in his logic;
Kieron Gillen noted earlier this year than the superhero-comics blogosphere tends to discuss story far, far more than art. It’s a point that's undoubtedly true, and it's one that I’ve been brooding about ever since. For it seems to me that the need for us to be able to talk in a common and practical language about the ways in which art and text work together, or not, has never been more pressing. (*1) With each passing year, the degree to which story and art become more and more de-coupled in superhero books increases. It's now so commonplace to come across entire books where the artwork is composed of pin-ups, money-shots and narratively wasteful, if not
entirely purposeless designs, that I suspect that folks are beginning to forget that such is a historical aberration, an indulgence of ill-discipline, ignorance and exploitation. We're starting to forget what good storytelling is, evidence surely of
the world turned upside down.
The very fact that there was so little outcry about the self-indulgent wastefulness of books such as The Mighty Thor # 1 and the "Road To Flashpoint" issues of The Flash suggests to me that the problem isn't simply that we're not talking enough as a community about art (*2). It's that we're losing sight of the narrative function of script and art, in combination and in their own terms, in comicbooks in general.
*1:- KG made no such leap of illogic. His words got me thinking, but my thoughts are nothing he can be blamed for. Having been quoted out of context quite alot recently, I thought I ought to be careful here!
*2:- I couldn't think of a better word than "community", but I'm well aware that "community" simply doesn't cut it. Your suggestions for a more appropriate term would be welcomed.
6.
Perhaps one of the many reasons why we talk so relatively rarely about comic-book art is rooted in that very business of its declining importance in the pages of so many of today's comics. There's a sense in which many of the mainstream's superhero books are evolving, or rather devolving, into illustrated pamphlets, where the text carries the headline issues while the art presents scenes which draw off of a common, unspecific store of genre imagery. The twain, it seems, may indeed somewhat rarely meet. And so, in "
The Mighty Thor " # 1, we're never shown in the art where Galactus is sitting when he's introduced, but we
are shown him dribbling great rivers of celestial-saliva while being lit by a meaningless selection of light sources. Similarly, we're never shown, or even given, an explanation of how he gets to the Surfer's side at 1.3.1, but we are presented with a panel in which he's shown dramatically tensing his muscles while Norrin Radd poses characteristically before him. It's as if a comic book can now be reduced to a few water-cooler moments - a surprise, a reversal, a shock or two, an eye-catching panorama - and a series of ballyhoo-points explaining why the non-story in hand is absolutely vital in the broader context of a to-be-collected story, or a grand crossover, or both.
Because of this, there’s an awful sense that the superhero book is becoming more and more of a shouting match between ever-more shrill publishers and consumers in which the story itself matters very little. The former strives to establish that each thin combination of textual hype and flaccid visual spectacle is far more important than
any other comic ever, while the latter make their judgements based not on the narrative at hand, but according to how much
absolutely vital continuity can be said to be at stake. Be amazed! Be horrified! Be prepared to buy a hundred other comics just to discover why this mattered! And accompanying these
really important and
very big indeed moments are the often-tenuously associated images, often appearing to have been lifted from another story entirely, pieced together to provide some visual colour for this month's advert for next month's product. This isn't so much comic book storytelling as the production of monthly catalogues advertising the coming attractions of future monthly catalogues.
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| Avengers Prime; something more substantial than a monthly advert for next month's monthly adverts. |
In so many ways, it often seems as if each individual comic book is now designed to work like a mini-Previews, the pleasure of consumption related far more to the matter of what each single comic sets up than what it delivers in its own terms.
Here will sit a reference that alerts the reader to a wider arc,
here will be the enigmas that can only be explained by buying another string of titles, here are placed the scenes which makes no sense at all unless the reader is totally plugged in to an entire line of products. These snares have been placed in comic-books ever since Stan Lee's Marvel Revolution of the turn of the Sixties, of course, but they were always merely
part of the package before, and an auxiliary aspect of the experience rather than its central, defining characteristic and purpose.
And the more that each mainstream book becomes a wearisome collection of two or three attention-catching moments and little else beyond great dollops of product-puff, the more we either learn to regard that as normal or we give up and abandon the marketplace. In such a way does flemmy (*3) Galactus pass largely unmentioned in the blogosphere, because the very idea that text and pictures should work together to make absolute sense has too often been abandoned in favour of a clamour of
A GREAT DEAL OF SHOUTING!!!! We’re so often presented with spectacular-for-their-own sake moments, narratively-useless pin-up pages, “I’ll-sell-it-later-for-a-fortune” butt’n’breast-shots, and thin widescreen paneled pages, amongst a host of so many other storytelling sins, that what’s disappearing at a rapid pace is the whole business of comics themselves.
What I've written above is, of course, an exaggeration for the sake of argument, but it’s also not so much of an exaggeration at all. Of course there are fine books out which stand in absolute opposition to this trend, and few comics could be said to consistently to the worst extremes of this tendency. But all too often the traditional relationship between script and art, or story as we used to know it, has been replaced by a simulacrum of a comic book, which, because it still contains elements of both story and art in it, appears to be the very thing that it's supplanting. These cuckoos, these empathy-less androids, look like comic books, but they're really just adverts, snake-oil salesman's carny-pitches promising that next time around, all the set-up and all the hype-hype-HYPE really will pay off.
Buy this!!! Buy this and next time, when you buy something very much like it, the experience will be FANTASTIC!!!!
And so Asgard and New Genesis fall, and fall again, and yet I can't recall being moved at all by the experience, except to recognise that I'm supposed to be feverishly asking "what next?" when I'm actually wondering "why?".
*3:- 'Flem' simply can't be spelt with a 'p', an 'h' or a 'g'. That has to be a totally unnecessary continuity implant.
7.
One problem with trying to engage with the superhero books of today, simulacrums or not, is that of finding a common language in which to do so. So much of what we’re given by folks offering us technical terms and often pseudo-academic paradigms to fit them into seems to me to be unnecessarily complex, jargon-heavy and patently impractical. There is, of course, an irony in my noting any such thing, since that’s something I’ve been accused of not just once or twice in the past. But I do worry very much about any critical language which strays too far from the everyday, because in doing so, it inevitably excludes the broad mass of folks from the debate while promoting in an apparently-informed minority a conceptually-closed shop, in which
those who know argue the finer points of theory with each other without ever affecting the craft itself or touching the audience for it.
There are learned papers up on the net and learned treaties available in the bookshops offering to explain how to read or even create a
graphic novel, for example, and so many of them seem to express nothing more notable than mystification, the mark of a small number of pundits carving up the limited cultural capital available while charging everyone else for the privilege of learning how to chit-chat with the self-appointed elect. But a few notable and honourable exceptions aside (*4), too often all I find is folks struggling to tell me why a single panel of comic book art
works in a way that's both convincing, instructive and entertaining in itself.
The opinionated amateur waffle I can do myself. It's help that I'm in need of.
In truth, it's really tough to find any great measure of evidence of
common and
useful critical criteria being in shared use where the evaluation of the worth of comicbook art in the modern-era "heroic" genres are concerned. This problem becomes all the more pressing where the matter of how such art combines with script to produce a successful piece of work is concerned. Of course, a mass of individual takes where the analysis of comic books is far better than a monolithic approach imposing a faulty method on the discourse, but a babble of gossip and a few highlands of informed judgement isn't proving particularly helpful when it comes to the general debate. It's a situation made all the more challenging and worrying by the apparent contempt with which the monthly adventure book is held in by some of the elect who'll pontificate upon anything but. Take a look at many of the "best writing on comics" lists for the past few years and there's often, though not always, a sense that almost anything
but the heroic-derring-do genres are worthy of considered,
credible attention. To some folks, "comics" seems to mean by definition "anything
but action-adventure tales, and especially not those %"*! super-heroes", which is fine as a statement of taste, but a shame when it comes to sharing practice and opinion. In this, the comics blogosphere seems bent on aping the British musical press of the early '60s, where Jazz and a touch of Blues was considered the serious stuff, and Pop wasn't worthy of attention. Yet the lines between the genres were
anything other than distinct and impermeable, and all the different schools had a great deal to teach each other.
But then, I can hear the laughter now; the superhero book, teaching us what exactly?
Three cheers for the writers who do engage with the despised as well as the supposedly legitimate forms of graphic storytelling. I'm grateful for the inspiration and the insight, I really am.. But given the power and influence and potential of the mainstream adventure book, doesn't it deserve a touch
more attention that's not sniffy or pretentious?
No, I'm not suggesting that there isn't a great deal of good writing out there about the superhero sub-genre, let alone its heroic cousins. But as a fraction of all the writing and analysis that's going on, how much of what's around is essential, is entertaining and illuminating? By which I mean, I'm looking for a few more role models, because I know I'm not doing the job, and I'd like to be put right and fired up by more than the few good folks who are.
And that's especially true where the matter of comicbook art is concerned.
*4:- I'd love to know the sites and texts which you find useful, which help illuminate the craft of comicbook storytelling without all that irrelevancy and mystification. I can think of several, but if I mention them, I'll immediately seem to be slagging off everything else. Of course, who would ever know or care, but even so, I'd rather avoid seeming to be rude when I'm not intending to be?
8.
Ever since Mr Gillen offered the straight-forward observation that he did, I’ve been worrying away at this business of how to talk about art in the context of the action/adventure comic book. It's no mystery, after all, why folks find chatting about comic-book stories an easier business than analysing comic-book art. Discussing big reveals and the authenticity of the behaviour of super-guest stars requires nothing more than the same kind of language which we use to describe any kind of everyday narrative. We can blather away about Dr Doom dropping a skyscraper upon Ant-Man in pretty much the same fashion as we might the morning when our cat ran up the neighbour's cherry tree. And we can discuss how convincing Booster Gold’s appearance in the Titans was just as we might tittle-tattle about how “
X” behaves when his new boss is around. Such elements of a story require nothing more than our being conversant in the business of gossiping, and human beings are, as anthropologists and sociologists have long been telling us, social beings whose cultures are created and maintained in large part through gossip. We’re good at it because we do it all the time, and because we have to be good at it. Talk to anyone who faces the challenges of autism in whatever form, for example, and they’ll tell you that the cognitive inability to engage unconsciously and effortlessly with everyday chit-chat is one of the most overwhelming and alienating of the trials they face. So, please, I fully accept that gossip is an absolutely central and vital business. And I fully embrace the undeniable fact that discussions of the worth of comics framed only in terms of gossip are absolutely valid and often incredibly entertaining and illuminating.
But personal opinion only gets us so far, of course, and that’s one of the reasons why discussions of art are far rarer than discussions of plot. As someone who’s been trying for four days to frame a response beyond “I like!” and “Wow!” to a particular piece of work by Alan Davis, I’ll readily admit to membership of the ranks of those who find it far harder to express
why they enjoy an example of art rather than
whether they do or not."I like!" and "I hate!" are stances far easier to express than "I loathe this for these four reasons, and with a grasp of these four principles, I might even be able to hack out an amateur-esque work of art myself."
Yet if we can't constantly and clearly express ourselves in a common and accessible language
why flemmy Galactus and his purposeless chums are a very bad idea indeed, or perhaps counter any such contention in a reasoned way, then there is no real measure of debate. Without that, there's no way to suggest in a convincing fashion to the audience for mainstream adventure comics that it doesn't have to become more and more used to, and happy with, thinner and more exploitative fare. Human beings make the vast majority of their judgements unconsciously, as we know, and the whole purpose of some debates is not to establish that one point of view or another is more correct, but rather just to highlight the fact that a debate exists in the first place. The absence of any great debate about the monthly fare across the gossipy-sphere worries me. At the very least, it prevents me seeing why folks do enjoy wave after wave of monthly product which I find impossible to understand the appeal of. I'd like to grasp more of what I'm wrong about.
As with so much of social life, the problem isn't that folks will opt for the illustrated-catalogue approach to monthly comics consciously, but rather, that they'll fail to be able to recognise that there's any alternative to that because there's neither a common language or a welcoming forum for any relevant debate which might challenge received opinions.
It's a utopian - it's a
silly - ideal, of course, but ideals serve their purpose if they keep open an awareness that the way things are now isn't necessarily the way that things have to be. (
Of course we can't all speak the same language, let alone get on with each other too. But we might do just a little bit better than we are doing.)
And although I'm very much hi-jacking Mr Gillen's straight-forward observation to serve an argument that's very much my own and no-one else's, the business of engaging with the craft of storytelling, in order to support the debate about what that actually should involve, surely requires that we know something of how to discuss art itself.
After all, if we can't discuss the art in its own terms, then how can we debate the ways in which it's combined with story?
Which, in my typically roundabout way, is why I'm writing this. Because I've found that I can generate reams of notes about, for example, Alan Davis's double-page spread of Hela's armies on the rampage, but I can't express the most fundamental truths about how the art on those two pages works at all.
9.
Trying to write about this one single piece of Mr Davis’s art has revealed to me how much I rely upon story in order to formulate judgements of the worth of art. Even there, Mr Gillen's point is reinforced. Even when I do discuss comicbook art, it's always in the context of the script it's associated with. And so, my default method of trying to make sense of the worth of a piece of comic art is to begin by asking how well it seems to serve the reason d'etre of the narrative, meaning that I’m in essence (1) creating my own take on what I believe the story’s purpose is, and (2) comparing the artist’s work to my understanding of the writer’s intentions. In this, any unit of storytelling, be it a panel, a page or an entire graphic novel stands or falls on my entirely subjective understanding of;
- whether the art appears to carry the meaning and detail of the story clearly (transparency)
- whether the art appears to do so an appropriately persuasive fashion (effect)
I don’t that’s such a bad place to start, although it’s at the same time a hopelessly unobjective one. How do I know what the story was intended to mean? What about tales constructed using the once-Marvel Method, where the layouts at the very least came first? What about a situation where artist and writer are at loggerheads? What if the story is a rat-bag of mindless grand moments in the first place?
But as a critical approach, it’s absolutely blown out of the water by Mr Davis's double-page spread of Hela's attack, because the narrative content of the work is so limited, and yet the appeal of the work is so immense. I have no idea what Mr Bendis’s plot description for this spread might have been, but, given that he's repeatedly expressed how great his admiration for Mr Davis and his work is, it could’ve been as simple as;
“Hela and her army of undead Vikings and sundry mythical beings attack.We see this from the POV of the front line of Thor's army. Hela carries a sword and rides on great fiery-eyed dragon.”
Faced with such a remarkable tableau and yet so little plot-detail, my approach is shown to be patently inadequate. Whatever it is that Mr Davis is doing here, its success plainly isn't dependent upon the plot-points being expressed. The piece is indeed transparent – no-one could doubt what’s going on – and the effect is significant, but that doesn’t explain how such little data could be transformed into such a tremendous piece of fantasy art. It certainly doesn't even begin to help this blogger explain why this particular example of spectacularism is to be applauded while flemmy Galactus isn't. All criticism eventually falls back upon "!I like because" in the end, but it strikes me that mine's very often starting out at that point too. If this panorama of the dead is a fine example of splendid comic book art, and I'm absolutely uncertain that it is, then why does it work where similarly narratively-thin pin-up pieces come across as wasteful indulgences? It's obviously a matter that's got very little to do with the script of "Avengers Prime" at all.
Which is why a passing knowledge of comicbook narratives and narrative theory in general just isn't good enough where the analysis of Mr Davis's work here is concerned. Taking a position that's an alternative to gossip where this spread is concerned is a far more complicated matter than that, just as it's far simpler a business too. To know something of how the art in comics work, as I know has been obvious to everyone else but me, the blogger has to know far more of the fundamentals of how art itself functions. Not art solely in the context of graphic storytelling and the sub-genre's traditions, but art in general. Perspective, colour, balance, technique, line, cropping and so on; all the basics are of course of vital importance here, just as the flim-flam and mystification most certainly aren't. It's an apparently-unmissable truth that I surely should've remembered, given that I taught Art History several decades ago, and even worked as a graphic designer for a short while before that.

But I think I
forgot because it's easier, and on the surface more fun, to take the apparently more sophisticated, more complex, more personal approach, and it's certainly safer to do so in terms of protecting my opinions from criticism. Because it's hard for someone to challenge a statement such as: "The presence of the oppositions of life and death in this composition speaks of blah-blah-blah", both because there's hardly anything there to argue with and, well, who'd want to bother to debate on that point anyway? But a naked statement such as "the vanishing points are at 'y' and 'x'", for example, is far, far easier to demolish.
Three days trying to write about Mr Davis's art and all the time my mind
knew that I wasn't up to the job,
knew that what I was writing was
piffle.
to be continued;

If you've arrived at this point of the page, thank you for doing so. Perhaps you might like nominate those writers on the net, and indeed in the unvirtual world too, who write well and illuminatingly about comic book art in the comment box below. I'd appreciate being able to publish links to good work there.