Friday, 6 April 2012

Becoming Alan Moore (Part 1 of 2)

            
1.

When did Alan Moore become ALAN MOORE? When did the promising prospect become the master Bardly craftsman? If his work for Marvel UK in the early 1980s is to be trusted, the graduation occurred between his completing the script for the Captain Britain feature in April 1983's The Daredevils #4 and that of the following issue. The former's Killing Ground is an awkward, generically Claremontian confection, a fundamentally predictable punch-up enlivened only by a few smart character moments and the swiftly improving art of his collaborator Alan Davis. But Executive Action, appearing just 30 days later, is self-evidently prime-time ALAN MOORE. Beautifully paced, innovative and humane, equally informed by suspense and comedy seasoned by a love of the counter-culturally absurd, Captain Britain suddenly stepped up from the ranks of the many peripheral if intermittently-promising also-rans to stand beside Moore and Davis's other British superhero - Marvelman - as the finest that the sub-genre of the time had to offer.


       
2.

Killing Ground is clearly the work of promising neophyte creators who are still reaching to produce comics that succeed in being at least the sum of their parts. Of the two of them, it's actually Alan Davis whose contribution still seems the more notably mature and inspired. His figure work is still on occasion implausible, with his whole-body shots often displaying a command of anatomy that's been seemingly mastered more from comics than from any systematic observation of real life. Yet in places, as in the opening exchange of blows between Captain Britain and Slaymaster, his characters suggest a idiosyncratic sense of movement and power and balance which clearly indicates a craftsman of considerable potential. Ultimately, it's Davis's storytelling, his command of how to frame and pace the threads of Moore's often crowded and at-moments confusing story,  that's the most compelling aspect of his art. A single panel of the ten frames present on page 6, for example, required Davis to (1) show a psychic straining to telekinetically lift a mass of magazines, while (2) burying the tale's villain beneath them, while (3) showing Captain Britain noting the situation, while (4) he's simultaneously listening to a telepathic message. It's a scene whose dysfunctional complexity would task any of the medium's very finest artists, and yet Davis succeeded in transmitting some considerable sense of what was supposed to be going on.

      
By contrast, Moore's script is almost entirely woven from comicbook cliches. The antagonist is a fiendish and yet strangely chivalrous master assassin, the jeopardy grounded in the threat to the life of Brian Braddock's beautiful sister, the victory achieved through nothing more inspired than the battering of a momentarily confused Slaymaster into unconsciousness. Even the dialogue is uninspired when it's not actually cringe-worthy. (A bystander watching super-hero battle super-villain declares "... my mother warned me this would happen if I didn't stop reading comics", while the stereotypically hard-as-nail policeman Dai Thomas reveals himself to be the most unlikely of Bowie fans, declaring, "Just when I thought I'd got all you scary monsters and super-creeps packed off back to America where you belong ...".) Brief flashes of inspiration, such as the effort Moore takes to suggest Braddock's painful vulnerability to nerve damage, add little to what's at best an amateuresque offering better suited to the pages of a fanzine than to a professional publication.


3.

But there really is no doubt that the script for the following month's Executive Action is the creation of a writer who's not just ambitious and dogged, but untypically able and inspired. The panel count is down, the mass of text slashed, thought balloons entirely excised, the plot's beats reduced, the portentous tone replaced by a sense of wonder fused with menace and good humour; it's as if Moore had suddenly decided that he was going to use super-people to tell a story rather than producing a by-the-numbers superhero tale. Even the jokes in the script have suddenly become the means by which Moore's characters are illuminated rather than one-size-fits-all wisecracks. As such, the high point of the chapter isn't the conclusion of the super-powered fracas, but rather the revelation that Saturnye has sent a troop of alien mercenaries to convince Braddock to testify on her behalf in a far-distant court. It's a compelling snare of a premise, given that she's a character who the Captain feels fundamentally betrayed by, and it leaves the reader thoroughly impatient for the story's next chapter, driving the narrative forward through the conflict of personalities and the mystery of what's gone wrong off-stage rather than the milking of the squaring off of hyper-powered opponents.

        
Though Moore's tale is saturated with conflict, enigma and incident, and though he's careful to clearly place every event into the context of the property's already-complex backstory, the reader is left feeling neither over-fed or under-nourished.  To those who'd seen nothing else of Moore's work beyond Captain Britain, it must have seemed as if he'd leaped from apprentice to master craftsman without ever bothering to qualify as journeyman first. The tendency has always been to see Moore's Marvelman as the first flowering of his genius in the superhero book, but I'd argue that for all that strip's undoubted excellence, it's the writer's work on Captain Britain which first showed him in absolute control of the sub-genre. There were moments in the first year and beyond of Marvelman's run when Moore's laudable ambition resulted in sequences which were both clunky in their worthiness and unconvincingly angsty. These were problems which were never again to undermine his scripts for Captain Britain once Executive Action had been completed and published. 


4.

It can be hard to credit just how poor the first few Moore scripts for Captain Britain were. Hindsight perpetually undercuts the mind's attempts to process the apparent lack of promise, let alone achievement, in A Crooked World, the Captain Britain strip printed in Marvel Super-Heroes #387. Millidge writes that those "Early episodes show Moore still finding his feet", a courteous judgement which manages to skillfully express the truth without ever detailing just how limited the writer's chops were at this early stage of his career. Nothing so emphasises how admirably hard Moore must have worked at his craft as the poverty of these earliest efforts. Surely no-one reading A Crooked World at the time could have predicted how Moore's future career would pan out, could have anticipated on the basis of anything other than faith the possibility of an Anatomy Lesson coming from the same pen within 20 months time, or For The Man Who Has Everything ... appearing just a year after that.

      
What's perhaps most inspiring about Alan Moore's achievements is the fact that he evidently wasn't always a genius, that he so obviously struggled with the same confusions and quandaries that every other mortal would-be-writer must. To push aside the idolatry is to be able to track something of the choices that he made, to note aspects of where he struggled and how he sharpened his skills. We inhabit a culture which claims to believe in the individual's capacity to build on their natural gifts, and yet we so often explain away achievement in terms of intrinsic quality and inherent superiority, thereby excusing ourselves the effort of working towards our own aspirations. The mainstream of comics is still full of writers whose work rarely if ever appears to develop, of artists who after several decades as professionals still haven't mastered the basics of anatomy or the bedrock givens of storytelling. Noting Moore's first few stumbles doesn't do anything other than accentuate how doggedly he must have worked to polish his craft, while casting an interesting light on those creators who allow their obvious limitations to persist under the white flag of their own personal style.

But to those who dismissively ascribe Moore's successes to the great good fortune of innate talent mixed with self-indulgence, mood-enhancing roll-ups and a touch of pseudo-mystical delusion, the question remains; if Alan Moore's a self-obssessed genius who never really had to try, why is there so much evidence of how fiercely he fought to make an artist out of himself?

       
To be continued;

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12 comments:

  1. I haven't read the post yet (I'm actually fairly busy!), but I wonder if you've been following Tim Callahan's posts at Tor.com about Moore. He's re-reading every Moore story and examining it. It's been pretty keen so far. I suppose there's something in the air that makes one want to delve into Moore right now! I just thought it was interesting that two excellent critics have turned their attention to Captain Britain recently. I would love it if more people read the run (and the Davis/Delano stories that followed), because it's quite good. I know Moore has written a lot better comics, but I'm not sure if I enjoy anything by him more.

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  2. Hello Greg:- Thank you for the nudge towards Mr Callahan's posts. I have read some of them, although for some reason I never thought to read the Captain Britain pieces. I'm glad that I didn't, mind you, because I wouldn't have thought to write my own, though visiting the pieces on your recommendation finds me relieved to note little similarity between what he and I have written. (We've both identified Daredevils #5 as the turning point, but we've taken generally quite different tangents. Hurrah.)

    There is a sense of joy in those CB stories which it's hard to find in any other AM super-books. I wonder if that's because they were written in a period before AM started to recognise the corporations who own those characters as something other than his friend?

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  3. Hi Colin

    Interesting piece again. I find myself agreeing broadly with the period when Alan Moore's writing started to bloom, in the first few years of the eighties, well before his introduction to the wider world via Swamp Thing. There are just a couple of assertions I would politely disagree with, or offer an alternative view on.

    On the subject of the first few scripts, I think you may be judging them a little harshly. I still have not yet read the first Captain Britain he did for Marvel Super Heroes, but the first two issues of The Daredevils were pretty good. In particular I liked the way they set out the history of Brian Braddock's personal history in "A Rag, A Bone, A Hank of Hair", and the exploration of Mastermind and Braddock Manor in the second issue ("An Englishman's Home"? The issue is up in the loft so I've not been able to refer to it). These two stories seemed to show somebody who thought about what they were doing, who considered their craft carefully. Admittedly the two with Slaymaster were not particularly great, and I wholeheartedly agree with your view of these, and the subsequent rise in quality.

    The other slightly contentious issue would be the timing of these stories as indicative of Alan Moore's maturing. I think, and I may stand to be corrected on this, that V For Vendetta appeared in Warrior before the Captain Britain Stories appeared in The Daredevils, and I would argue that it is with this strip that Alan Moore really began to show the world what he was capable of. I think V for Vendetta demonstrated much more originality and sophistication than either the much hyped, and slightly overrated, Marvelman or Captain Britain.

    Anyway I feel a little guilty putting these points to you when it is only part one of two, and after all it's only my personal opinion. I loved your final paragraph. I think it does Alan Moore, and any creative artist, a huge disservice to think of them as being somehow superhumanly talented to whom their elevation was a natural and easy progression, rather than dedicated people who were self critical and worked hard to continually improve their work.

    Very much looking forward to the second part of this.

    Cheers

    Marcus

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    1. Hello Marcus:- Firstly let me assure you that I won't be avoiding mentioning the strengths of the early Captain Britains as much as the aspects of them which I think are weaknesses. I am referring to the Marvel Super-Heroes issues at the end of the above and it will be the first of those I focus on next time, along with the very last story in AM's Captain Britain run.

      I do agree with you that there are virtues to the reboot issue, although I found the Mastermind appearance as less to my taste. However, without wanting to preempt what I'm going to say - since I'm going to take some time in trying to do so - I will say that I agree entirely with your argument that Moore was thinking about his craft in an admirable fashion. Indeed, I hope that that will be the central theme - if I can sound so precious - of this whole look back. No matter what the weaknesses of those earlier issues, every panel has a function, every page has its specific purpose. Moore's intent to be disciplined and purposeful is obvious from the first panel of MSH #387, and its that which makes those early issues so rewarding to consider. Because he's so deliberate in what he's doing, something of why he changes and develops his methods appears to always be present in the work.

      I agree with you that V was a fine strip from the off, and a more successful one than the super-strips in many ways. In retrospect, I find that I respect V far more than I like it, but I wanted to limit the above discussion to super-books, and I hope that I've signed that up. Of course, there's a very strong argument for having V down as a superhero; he's an origin in the camps, special powers, he takes on overwhelming evils and so on. But V is at most only partially grounded in the superbook, and so I decided to focus on Captain Britain. What made me think of doing that is that incredible jump in achievement between TD's #4 and 5. I can think of no other single example of a strip where a single creator makes such a quantum leap in their achievement. However, to show that I was aware of your point, I did deliberately add "to someone who was only reading Captain Britain" to the above :)

      I hope you won't feel guilty at all about putting forward your opinions! My feeling is that any blogger who doesn't welcome being challenged shouldn't be blogging, and though I've a standard-issue brittle ego, your words have reminded me to try to be as careful as possible in not appearing to make blanket statements. Of course, I also enjoy the opportunity to discuss Captain Britain from the period too :)

      Thank you for your generous words about the last paragraph. I think there is a tendency to see AM as a creator apart who doesn't have much to say to comics as a whole, and particularly the super-book. On the one hand, he's often presented as a grumpy irrelevance, on the other as a creator so brilliant that we can't really grasp what he's up to. Now his brilliance is beyond matching, or even understanding, from where I sit. But I agree with everything you say, and I believe that Moore's own learning process is interesting and inspiring in itself. The super-book's habit of ignoring its own history is a shameful business; the idea that any number of folks see AM's work as yesterday's achievements seems to entirely miss the point.

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  4. Brian Wiggett6 April 2012 21:23

    I had similar thoughts about substance use as possibly influencing Moore's career. But rather than ascribing his success as due in part to extracurricular chemicals, I wondered if this was in fact part of the reason his earlier work seems to be not as well defined or considered as his stories immediately following. In short, it seems to me more likely that Moore was using drugs and writing vague, disconnected stories as a result. Then decided to get serious, wrote some more while sober that actually coalesced. Then, perhaps, figured out how to write well while also under the influence, and took his stories to yet another "high". I realize this is purely conjecture, based likely on nothing but imagination and prejudice. But nonetheless, it still seems more likely to me than that he somehow, in only 30 days, honed his craft from Claremontian knock-off mixed with unclever sit-com writer to the more nuanced artist we appreciate by simply writing his way to greatness. He may well have worked on his craft more during that month as well. But as you state, he appeared to be careful and considered from the first panel of his first Captain Britain story as far as pacing and planning. So it just doesn't seem as likely to me that he magically (a loaded word, especially when referring to Moore) improved in ability so quickly.
    Of course, I've only read half of your thoughts on the matter, yet spewed forth a critique based on that. I'll look forward to part 2, where you give the rest of your theory. And I'll have the humble pie in the oven...

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    1. Hello Brian:- This is the place to go where thinking too much about comics is concerned.

      My own experience of competence, which is of course in no way a reliable and representative measure of anyone else's, is that there tends to be a point at which a kind of critical mass is reached. After that, big rather than little jumps in achievement become at least temporarily available. What that has to do with AM is anyone's guess, but as a teacher, I did tend to watch students struggle over time to attain one or two markers of competence and then, once those were in place, start to make huge jumps in what they can think of doing.

      You can see AM's work becoming more and more competent over the run-up to The Daredevils #5. Even if we ignore the work in Warrior and 2000AD, which in many ways seems to become better faster, he's obviously ticking off the skill-set. Why that quantum leap in achievement, I don't know. Were the first half-a-dozen scripts written at the same time? Did his collaboration with AD change, did he start to focus more on Captain Britain than he had or was it a Damascus moment? No idea at all!!! Whatever happened, whatever combination of explanations is appropriate, those 30 days saw his work jumping from being informed by a series of individual skills to being characterised by a profound degree of ALAN MOORE-NESS.

      Your point is a good one re: the mystery of the "how?" question there, and I've tried to stay well away from assuming I've anything to offer on the explanation of that astonishing jump in quality. (At least, I think it's so. Moore's writing style really does change radically "overnight" on the strip.)

      At the moment, I think that if I could ask Alan Moore one question, it would be "What happened to change your style on Captain Britain so radically for May 1983?" I think it's safe to say that that wouldn't be most folk's first, or even hundredth, question. But it would be mine.

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  5. Brian Wiggett6 April 2012 23:29

    I respect that, and appreciate your seeing similar changes in your students, so that does help make the switch in Moore's style more logical. I agree in that his early 2000 AD work is similarly uneven, but I nonetheless enjoyed every Future Shock I read of his, due to the unique take on time and twist endings that he brought to that strip.
    I also agree that it's safe to say that most people wouldn't think to ask that question of him. But since most would go straight for the inflammatory reaction to what DC is doing with Watchmen, or some similar "gotcha" question, I'd be much more interested in yours if/when you get an answer. Colin, please parlay your growing respect as a blogger to resolve this!
    As always, thanks for the reply.

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    1. Hello Brian:- Your point about logic is a good one. It certainly made me think again about the situation. Yet if we're looking for logic, a path to a definitive answer, rather than a series of possibilities, then I'd have to opt for the probability that Moore simply reappraised his approach to the CB strip. As we've both said, his work was always deliberate and purposeful, even when it wasn't successful. Best guess from the outside is that Daredevils #5 is the result of a conscious reworking of his methods. I'd certainly like to think so. The world is kneedeep in folks who find reasons not to change. I am certainly not in any way innocent of any such charge. Every new good example there is a welcome one.

      Thanks for keeping me thinking :)

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  6. What it could be, as well as Moore just being a new writer at the time and developing as he goes, is that his first two scripts are finishing where Thorpe left off and then trying, with only two parts of five pages, to completely redirect the script at the same time; the first Daredevils is explaining in a first issue the big backstory of this character; and Daredevils #2-4* are all set-up and bringing back things from the older runs (Braddock Manor and the maid, Betsy, old villains). It's in #5 that he's done all that and can cut loose on the big ideas for new stuff.

    * Issue 3 and 4 bring up the Vixen's takeover of STRIKE, the hunting down of Psi-Division, Arcade being called... all stuff that doesn't really come up again, it's bundled swiftly into Jasper's Warp when Cap is next in a comic. Moore seems to have had some extra plans that, when Daredevils was cancelled, he had to cut off.

    - Charles RB

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    1. Hello Charles:- You've nailed the purpose, I'm sure, of those early AM Captain Britains, as well as pointing out the fact that there are a fair number of loose ends which are either quickly wrapped up or ignored. However, the real difference between everything before #5 and every after it is that Moore's method changes.I'm trying to write about it at the moment for the next piece here, and every time I look at before and after #5 I'm amazed at how fundamentally his writing technique has developed. I agree that he "cuts loose" after Slaymaster, but he also suddenly starts using, and using successfully, a different range of approaches to storytelling. After all these years, that CB run remains an inspiration ...

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  7. I'm just posting the following from elsewhere on the blog because it also belongs here!

    From Anonymous;

    Just wanted to say thanks for writing this -

    And I just wanted to stick up for the only Alan Moore Captain Britain episode I ever read, until recently. The SlayMaster issue! I can't emember where I came across it at the time - was it in that muck-encrusted mockery of a magazine - Marvel UK ?

    I have to say I was impressed this CB episode at the time -and now- and even enjoyed the reference to the Forbidden Planet shop on Denmark Street - that was where I had to go to get my comics.

    Here it was - English people doing a straight-up American-style superhero strip. Secret Identities! Super-Villians! Rude Serving Staff. Woo-hoo! Or, indeed, 'Hurray!'
    For eg.: The few panels where CB has to remove the 'jazzler' -the nerve-interference needle thing - with Mr Slaymaster telling him he won't be able to - this was tense heroic drama to me - and the art - look at the compressed lips of CB as he struggles. Sweet.

    The whole episode felt new and interesting - compare it to whatever else was around at the time - I forget the year - '86? - John Byrne on X-Men at the time? even the dialogue is at least an attempt at normal English speech.
    And the art. I have to add, you can't read this series in colour - I don't know about the later episodes but the added colour really doesn't do justice to Davis' brilliant black and white lines.
    Anyway, I remember reading and re-reading that episode - and being impressed by the art and the writing and Betty's legs.
    I should add that I have read almost everything by AM - even 'Brought to Light' and 'AARGH!' - all the Future Shocks, even Aablard Snazz - but I hadn't ever gone back to trackin down the rest of the ol' Captain Britain run until reading your blog posts about it.

    So I've finally read the rest. Thanks for the push.

    (I managed to get it in glorious black and white too)

    It's got everything, hasn't it? - shades of V with the insane leader, shades of Watchmen with the superhero cull, shades of Dr and Quinch, shades of Marvelman with the epic chess piece final clmatic fight.

    For my money - the reason it goes so off-world so quickly is that Moore can't bring himself - even then, to really do a straight-up superhero comic. He surrounds CB with even more bizarre and outlandish creatures as soon as he can. And then goes all Philip K. Dick on our ass.

    Anyways, thanks for the retro - inspiration. Yes, the Fury is cool.

    I said English instead of British thoughout because I'm getting used to the idea of Scottish independance.

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    1. Hello there:- You make a very point about how the Slaymaster episode read in the day. It did stand out by comparison with most of the work at the time in the super-book, and it did have elements which worked very well if you could buy into the Claremont/Miller style of superhero storytelling. I certainly could! As is obvious from the above, my tastes are different now, which is no mark of any increasing maturity, of course! I just prefer work now which I previously wouldn't.

      I did refer to the attempt to make CB's nerve endings his Achilles Heel in the above, which I hope shows that we're at least agreeing on some aspects of this episode! And I entirely agree that the story felt new at the time. It was obviously written by a smart writer and drawn by a very promising artist, it did reflect far more of England than we ever saw in the American books, and the dialogue is free of the "guv'nors" and "missus" which have so often littered the speech in CB strips. (I would regularly visit the Denmark Street Forbidden Planet in 1982/3. It was a buzz to see it in a Marvel comic back then!) If Moore hadn't gone on to become ALAN MOORE, then I think I might feel a touch more fond of the Slaymaster story. It would've reminded of a time when Marvel UK was threatening to flourish and British creators were getting a chance to shine. But the problem is what come next! Because of that, I find it hard not to look at how swiftly and steeply Moore changed and improved and not regard the pre-#5 stories as - to use that dreadful Teacher's phrase - a "learning experience".

      I'm TREMENDOUSLY pleased that you found the Captain Britain strips so enjoyable. They're just no thought highly enough of. Moore's interviewers and biographers tend to regard them as throwaway stories and I think they greatly under-estimate how brilliantly Moore integrates super-people hi-jinks and politics into one highly enjoyable story. "Enjoyable", just like "comedy" when it comes to the Oscars, is often thought of as a not-quite-respectable quality, but the capacity of the super-book to be incredibly good fun is so often ignored by those who make them and those who write about them. Those later Captain Britain tales are SO much fun without ever being anything less than smart and ambitious. In some ways, knocking off something of Moore's style re: the DC books of the Mid-80s is far easier than learning from his Captain Britain work. It's far harder to ape the CB stories than it is to artlessly lift something of, say, Watchmen and turn it into a grim'n'gritty indulgence.

      Thank you for disagreeing with me over one part of the Captain Britain run in such an enthusiastic and insightful way! That's one of the things I most appreciate about blogging; swapping ideas with folks who know that a disagreement is just an opportunity to sharpen our own enthusiasms.

      Scottish Independence? I suspect that it may well be here in my lifetime. Now that's something which would have seemed unlikely in the early 80s. Captains England and Scotland, Wales and Northern Ireland could've stood next to Captain Airstrip-One in the Corps and they'd all have looked equally far-fetched.

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